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I am a Deviously Deviant
RafaelSilvadaCosta
Male/Brazil
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Last Visit: 2 weeks ago
Rafaeç Silva da Costa
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I love your work man looks awsome... are you using 3ds max or maya?
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I sit here pondering weather my loneliness will ever betray me. My wounds etch deeper into my skin. My sorrowful crystal lake is blood-stained. I look into a mirror showing my past; nothing but razor blades. Another blood drop trickles down into the lake
It's been some time since I used any programs but I was going to school for game art and design.. I used 3dsmax... we were suposed to get into maya too but I never got that far... trying to get back in for it tho soon.
I was wondering how you get the details you do in the characters since you use max... I used splines mostly but I heard sub poly was a good way to go for some things... I just felt so limited in what I was doing... couldnt seem to get the faces right and adding things like horns was a task and a half...
One thing i realised long after the fact was that I think I was spending too much time on splines... I think I should of used it as a base then converted it to poly mesh and use the area extracts to get the real details I wanted.. but it was just a theory of mine... so since I am going back into it soon I been looking for some advice
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I sit here pondering weather my loneliness will ever betray me. My wounds etch deeper into my skin. My sorrowful crystal lake is blood-stained. I look into a mirror showing my past; nothing but razor blades. Another blood drop trickles down into the lake
I always used poly and work with little spilines. There are many details that you will add the texture using Photoshop. There are also maps like normal, gloss, bump, and others that will help you to refine the look of your character. Today it's essential to use programs such as Zbrush or MudBox to complement the models you make in Max or Maya. I hope I have helped, anything is just talk.
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I sit here pondering weather my loneliness will ever betray me. My wounds etch deeper into my skin. My sorrowful crystal lake is blood-stained. I look into a mirror showing my past; nothing but razor blades. Another blood drop trickles down into the lake
I was wondering how you get the details you do in the characters since you use max... I used splines mostly but I heard sub poly was a good way to go for some things... I just felt so limited in what I was doing... couldnt seem to get the faces right and adding things like horns was a task and a half...
One thing i realised long after the fact was that I think I was spending too much time on splines... I think I should of used it as a base then converted it to poly mesh and use the area extracts to get the real details I wanted.. but it was just a theory of mine... so since I am going back into it soon I been looking for some advice
--
I sit here pondering weather my loneliness will ever betray me. My wounds etch deeper into my skin. My sorrowful crystal lake is blood-stained. I look into a mirror showing my past; nothing but razor blades. Another blood drop trickles down into the lake
I always used poly and work with little spilines. There are many details that you will add the texture using Photoshop.
There are also maps like normal, gloss, bump, and others that will help you to refine the look of your character.
Today it's essential to use programs such as Zbrush or MudBox to complement the models you make in Max or Maya. I hope I have helped, anything is just talk.
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